Lesson 22: Designing a GUI
Usability is one of my pet topics. Although less so now that in years past, it is all-too-often ignored or not given enough priority. This lesson scratches the surface from a developer’s point of view. I’m no usability expert, but I do know a thing or two. This lesson is a must-read for any budding developer, and by the end of it, we will have a good real-world program to show off which is just shy of being ready for a release.
Learning to Program With Haiku, Lesson 22 Project Sources: 22HaikuFortune.zip
Blog-O-Sphere
- Debugging RISCV-64 bootloader in QEMU
- Hello from the Haiku Promotion 'Team'!
- Haiku activity report - November and December 2020
- Haiku Depot and Better Icon Handling
- Haiku activity report - October 2020
- Haiku Activity Report - September 2020
- Haiku Activity Report - August 2020
- Rust on Haiku: the Case of the Disappearing Deceased Threads
- GSoC2020 Final Report: Input Preferences
- GSoC 2020 Final Report: Improving and Extending Services Kit


